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    <loc>https://www.amilcarfuentes.dev/home</loc>
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    <lastmod>2026-02-11</lastmod>
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    <loc>https://www.amilcarfuentes.dev/contact</loc>
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    <lastmod>2025-12-02</lastmod>
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  <url>
    <loc>https://www.amilcarfuentes.dev/biola-game-jam</loc>
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    <lastmod>2025-12-03</lastmod>
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      <image:title>Biola Game Jam</image:title>
      <image:caption>Printer Panic features a hero with the weapon that can change the colors and properties of blocks around him. He aims to take down The Paper Company that aims to bleed the world dry.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/691191d17e57c268d85cb4f6/f381cac0-3baf-40fb-8567-9cd3717e36ab/jesterDay+Ver.+2.png</image:loc>
      <image:title>Biola Game Jam</image:title>
      <image:caption>Comedy of Errors follows a jester falling into something called Madness, readying himself to betray his king.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/691191d17e57c268d85cb4f6/7ae52bd8-fedb-4786-b87a-b2d38cf44a25/tankMatchStill.png</image:loc>
      <image:title>Biola Game Jam</image:title>
      <image:caption>"Tanks Together!" is a 1 vs. 1 and 2 vs. 2 local multiplayer game inspired by 2007's WiiPlay "Tanks!" game. Instead of a semi-cooperative multiplayer game, the built their entire game around fighting your opponent with tanks.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/691191d17e57c268d85cb4f6/4ee16757-b0df-43dc-ac31-7e09c98dae1a/Magenta+Color+Ver.+2.png</image:loc>
      <image:title>Biola Game Jam</image:title>
      <image:caption>The Magenta makes any block immovable! Our hero uses this color to stop the moving platform, making it safe to jump on.</image:caption>
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      <image:title>Biola Game Jam</image:title>
      <image:caption>Players will need to fall in and out of Madness in order to navigate the castle's interior and find the king. Depending on the player's state, different paths in and out of the castle will open and close up.</image:caption>
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      <image:title>Biola Game Jam</image:title>
      <image:caption>Unreal Engine's TwinSticks Variant was the foundation for the game. A lot of what the team needed regarding how the game would handle players aiming and shooting projectiles was already figured out. Instead of wasting time reinventing the wheel, the team built on what was already working.</image:caption>
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    <image:image>
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      <image:title>Biola Game Jam</image:title>
      <image:caption>The Cyan color makes any block slippery! Our hero can slide the block through the gap in the blockade, removing the blockade from his path.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/691191d17e57c268d85cb4f6/ef8b3749-dc72-4fcf-971e-82db82e592ca/coeToDay.PNG</image:loc>
      <image:title>Biola Game Jam</image:title>
      <image:caption>Switching between these two states of Madness changes the player's camera perspective, control scheme, environment lighting, and more. Unreal Engine's Streaming Levels were used to facilitate some of these changes.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/691191d17e57c268d85cb4f6/3cd196b6-908c-4725-b1ab-4d9ee40ad345/gamejam-6.jpg</image:loc>
      <image:title>Biola Game Jam</image:title>
      <image:caption>The game was designed for two players to control a single tank on a single controller. Up to four players could play together at one time. For a simpler experience, a tank could also be controlled by one player for a two player competition.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/691191d17e57c268d85cb4f6/4b2c0ba0-563e-48b4-91ab-7180a6be0506/Blue+Color+Ver.+2.png</image:loc>
      <image:title>Biola Game Jam</image:title>
      <image:caption>By combining Magenta and Cyan, our hero creates Blue. Blue blocks have a magnetic property that attract other nearby blocks! Our hero can ride block, attracted by a second, faraway block.</image:caption>
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    <image:image>
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      <image:title>Biola Game Jam</image:title>
      <image:caption>The control scheme was initially going to be inverted whenever the jester character embraced the Madness. After playtesting, the Game Jam team realized in light of all the other gameplay changes that occur when switching states, players were too disoriented. The team pivoted and kept controls consistent, and players were happier with the change.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/691191d17e57c268d85cb4f6/28c47483-e07c-431c-b804-4d26cb1ebacd/tankAreanaOverview.png</image:loc>
      <image:title>Biola Game Jam</image:title>
      <image:caption>A total of twelve maps were designed for the game, each with unique ideas and challenges for each player to overcome.</image:caption>
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      <image:title>Biola Game Jam</image:title>
      <image:caption>Yellow blocks have extra bouncy properties. Our hero can bounce the now yellow ball to activate a switch, allowing him to proceed.</image:caption>
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    <image:image>
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      <image:title>Biola Game Jam</image:title>
      <image:caption>There are three keys scattered around the castle. Finding them all opens up the way to the king.</image:caption>
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      <image:title>Biola Game Jam</image:title>
      <image:caption>Players fire projectiles at one another. If a tank is hit by three projectiles, they lose the game! Projectiles will bounce of walls, so this includes their tank's own projectiles!</image:caption>
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      <image:title>Biola Game Jam</image:title>
      <image:caption>Combing Cyan and Yellow creates Green. Green objects defy gravity and float to the top of the room. There happens to be a button our hero needs to press to enter the final room.</image:caption>
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      <image:title>Biola Game Jam</image:title>
      <image:caption>This map was built for the game prototype. This version of the map shows all of the obstacles that appear throughout the game.</image:caption>
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    <image:image>
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      <image:title>Biola Game Jam</image:title>
      <image:caption>Pink blocks are destructible blocks. One shot will break them and create a new path for the tanks to tread through.</image:caption>
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    <image:image>
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      <image:title>Biola Game Jam</image:title>
      <image:caption>The final room has three buttons, one of which is activated by a Red block. Red blocks are made with Magenta and Yellow, and they hover at the same height when pushed off an edge.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/691191d17e57c268d85cb4f6/7c7cfac7-3c1f-4c56-b3ed-2f93d86577ef/tankMatchWater.png</image:loc>
      <image:title>Biola Game Jam</image:title>
      <image:caption>Around the various arenas are areas of water. Tanks cannot drive through the water, but they can shoot projectiles through them with no problem!</image:caption>
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      <image:title>Biola Game Jam</image:title>
      <image:caption>Upon activating the three buttons, our hero defeats the Paper Company! This final level puts our hero's skills to the test.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/691191d17e57c268d85cb4f6/43121595-4ff4-4553-bca0-aad7d920cc64/jesterKingAttack.png</image:loc>
      <image:title>Biola Game Jam</image:title>
      <image:caption>The jester has reached and is ready to betray the king. When he does, he will fully embrace the Madness.</image:caption>
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      <image:title>Biola Game Jam</image:title>
      <image:caption>Water sections of the arena stick up out of the ground. Because the team used top-down orthographic cameras, this is hidden during normal gameplay.</image:caption>
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      <image:title>Biola Game Jam</image:title>
      <image:caption>A larger view of the final level.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/691191d17e57c268d85cb4f6/046e4246-98a7-4cc8-a8af-183f3ea73871/tankCloseUp.png</image:loc>
      <image:title>Biola Game Jam</image:title>
      <image:caption>This tank model was created for the game. It is made of two different meshes, the main body and the turret. Both parts rotate independently of each other during the game.</image:caption>
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      <image:title>Biola Game Jam</image:title>
      <image:caption>A second, opposing view of the final level.</image:caption>
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      <image:title>Biola Game Jam</image:title>
      <image:caption>One arena was inspired by 1976's "Breakout". The more blocks area broken, the larger the combat space is.</image:caption>
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      <image:title>Biola Game Jam</image:title>
      <image:caption>Tanks have additional tools to help win the battle. Tanks have a Smokescreen that can be used once a battle to hide where they are going. They also have a Dash ability that helps them dodge bullets.</image:caption>
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    <image:image>
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      <image:title>Biola Game Jam</image:title>
      <image:caption>At the end of a match, the score is updated and a new map is loaded in.</image:caption>
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    <loc>https://www.amilcarfuentes.dev/personal-projects</loc>
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